#include "glare.math.Angles.h"

namespace Glare {
	
const Real Angle::PI = Real( 4.0 * atan( 1.0 ) );
const Real Angle::TWO_PI = Real( 2.0 * PI );
const Real Angle::HALF_PI = Real( 0.5 * PI );
const Real Angle::fDeg2Rad = PI / Real(180.0);
const Real Angle::fRad2Deg = Real(180.0) / PI;

}